Tag Archives: sega

Retrogasm: Gunstar Heroes Review

Gunstar Heroes 3

What a game. What a bloody brilliant game.

But first, let’s talk about how I’m playing it. Back in the day I used to have standalone copy of Gunstar Heroes but it – like many of my old carts, was either traded in or lost to the ravages of time. Now I have it as part of this pretty nifty four-game compilation simply called ‘Classic Collection.’

Gunstar Heroes 2

When I fired this up for the first time I was a confounded by the game select music. See if you can tell what it is:

It’s the Columns music. Weird isn’t it?

Anyway, Classic Collection is certainly a curious package, because it comes with three titles that I would regard as staples of Sega’s 16-bit stock and one oddity. Altered Beast is a fairly risible port of the company’s big arcade smash, Flicky was created by members of Sonic Team and Alex Kidd is widely regarded as one of Sega’s old school mascots, so it makes sense for these games to be included.
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Retrogasm: Bishi Bashi Special Review


I remember being a wide eyed, genuinely obese wanker back in 2010, and in a review I likened a game – I believed it was Geometry Wars, to a drug trip I had never experienced.

What a grade-a bell shaft.

The problem is that I’ve nevet experienced a drug trip of any kind in my puff, and I’m sure most journalists who have likened a high score session of Space Giraffe to an evening spent suckling at Minter’s gack-laced nipples – they haven’t either.

In short, it’s a shit metaphor, you’re not Hunter S. Thompson, let’s cut the bullshit and talk like adults yeah?

So what would I liken the best PSone game ever made (exaggeration plausible) – Bishi Bashi Special to in sober terms?

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Retrogasm! Gynoug: Mega Drive Review

gynoug tvAh Gynoug. This game is a mystery for several reasons – partly because it’s so damn weird in parts, and because there seems to be a lack of consensus on how to pronounce its title. Gee-nog? Guy-nog? Gin-og?

I always went for option three, but it’s known in America as Wings of Wor. Why developer Masaya thought to change the title on both sides of the pond was a puzzle when I was young, and it remains a subject for debate among its small fanbase today.

Released in 1991, this blaster is often overlooked in the pantheon of classic 16-bit side-scrollers, becoming smothered in the shining radiance of games like R-Type and Gradius. Hell, even Sexy Parodius seems to be more popular, but I never understood why so many people haven’t heard of this little gem.

I bought a copy of Gynoug from my local indie shop Game Masters at the weekend for the bargain price of £2.50, although it came without instructions or case. Still, I was happy to own a copy again, as my original from 1991 became lost to the ages. It didn’t take long for me to remember just how bat-shit crazy this thing is. Once you fight the seagulls that shit bullets on stage two you’re firmly stuck in par for the course territory. It’s just a mad game, but all the better for it.  Continue reading

Week of Rage: Closing Statement (of Rage)

Well that’s it, yet another Week of Rage tribute done and dusted. Will I do a third one? Well that depends on how much more content I can find to write about. It’s encouraging to see the Streets of Rage fan community growing over time, so who knows? Perhaps the devoted players will give me more than enough to write about in future.

The reaction to my tribute and Matthew Drury’s Streets of Rage 4 petition has been a real eye-opener. Some of my regular readers and friends signed the petition, letting their nostalgia run riot. Others, decided not to sign it, simply for fear that SEGA would ruin the franchise like it has sadly done to other greats like Golden Axe and Shinobi. It’s fair enough. After all, would you be happy knowing you fuelled the downfall of something you held so dear?

Absolutely heartbreaking.

I remain hopefully optimistic however. The new screens for Sonic the Hedgehog 4 released today are a total hark back to the roots of the series. Even though a new Streets of Rage is miles off SEGAs radar right now, maybe this game is indicative of other classic franchises getting the same treatment? Maybe we’ll see Toe Jam and Earl 4 with Xbox Live capabilities, a new Ecco the Dolphin or hell, even the return of Alex Kidd?

Downloadable content market places such as Steam, Xbox Live Arcade, PSN and Virtual Console have done so much for retro gaming. They are a low-cost, low-risk outlet for studios to break new ground and roll the dice with anything other than a ‘safe’ sell. Just look at Capcom’s Mega Man 9 and 10 sequels. Released as a digital download, the games were never going to make the developer a massive profit, but who cares? It didn’t cost them much to make or market it using Xbox Live Arcade, but in the end, the fan service earned them a lot fo love from gamers.

Pure, unfiltered fan service, the way it should be done

With that in mind I write, just in case, by the smallest miracle that someone from SEGA ever visits my blog – Please SEGA, do the same for us and make a new Streets of Rage in the same style as the old titles. You have nothing to lose after the way you destroyed Golden Axe, Altered Beast and Shinobi. If anything, you will only gain credibility from the gamers that helped fund your early, less stable years. In that regard, you owe us, just as much as we owe you for keeping us entertained for so long.

Thanks again readers, hopefully I’ll see you here again for Week of Rage: Stage 3 if it ever comes around.

Many thanks to all of the contributors who help keep the spirit of Streets of Rage alive today: Yuzoboy, Sidd the Kidd, Gil Costa, Bobi and Rosen, Roel Mastbergen, Bomberlink, Red Rum, the team at OverClocked ReMix,  and last but by no means least, thanks to the tireless efforts of Matthew Drury, you rule man!

All the best,

Dave – Streets of Rage fan since 1991

Week of Rage: Rocking Streets of Rage Commercial From 1991

Now this is pure nostalgia. Just check out that jingle! Nothing says ‘we used this jingle to brainwash your kids’ like this.


Week of Rage: Contender – X-Men Arcade

Ah now we’re talking. You might have seen my post about the Simpsons arcade game a few days ago, but if ever a game came close to contending with Homer and company, Konami’s 1992 X-Men tie in is that very game.

Cutting and pasting the same format as Simpsons and the Ninja Turtle arcade titles, X-Men came as either a two or four player cab. Two players is fine but if you wanted the full-on experience, four-players was the only way to roll. Players could duke it out with Magneto and his crew as Wolverine, Cyclops, Dazzler, Colossus, Nightcrawler and Storm.

Check out this footage from stage one and ‘marvel’ at the awesomeness (sorry)

Along the way, the heroes would battle a ‘who’s-who’ of villains, including Juggernaut, Pyro, The Blob, Mystique and Wendigo. Continue reading

Week of Rage: Bare Knuckle Mobile

If you’re lucky enough to live in Japan, you will have been one of the first to play SEGAs ‘new’ Streets of Rage title, bare Knuckle Mobile. I say ‘new’ because it’s actually a remake of the first game with sprites and move-sets ripped from Streets of Rage 2.

That’s not to say it isn’t an interesting concept and for a mobile title, the visuals are pretty decent, with each stage given a graphical touch-up. The screen shudder effect when you throw enemies is even more violent this time too, giving your grapple moves that bit more weight.

Check out this gameplay footage:

Nice huh? Although the soundtrack simply can’t stack up, kudos must go to the developer for trying to replicate Yuzo Koshiro’s songs with the technology available to them.

The game features all three original characters, Axel, Blaze and Adam, as well as the classic Murphy power ups.

Let’s just hope it sees a UK release soon, I’d love to get to grips with this game someday.